top of page
Search
tratnesdelarenthsa

The Renegades Of Orion 2.0 Torrent Download [serial Number]





















































About This Game The Renegades of Orion 2.0A long time ago in another dimension called the astral plane, began a great battle. The battle was between Forces of Light against Renegades of Orion.The Black Magicians and Reptile Creatures. They fight to be the kingdom of Earth. During this battle there was a transfer of consciousness of a fighter who had the most power of cosmic light. He's called Shen!With intention to join the troops of Orion and to fight the renegades. Take the divine crystal to raise its power. If you falter the devil catches you!In the new version The Renegades of Orion 2.0, Now there is a crystal (Divine crystal) which guarantees more power. He appears randomly. There are more demons, some totally take your power. Other makes you go back to the beginning of the stage or even before that.The dynamics to remain free of these demons and gain power through the crystal to make sure you skip the level."Another good detail of the game! Enemies and obstacles (except bosses) always arise from random and unpredictable in every time you play."Ready to join the battle and defeat the forces Renegades of Orion!The Renegades of Orion 2.0 Game 2D action fantasy. 7aa9394dea Title: The Renegades of Orion 2.0Genre: Action, Casual, IndieDeveloper:HalissoniPublisher:HalissoniRelease Date: 22 Feb, 2016 The Renegades Of Orion 2.0 Torrent Download [serial Number] Looks like a rip-off of Orion Prelude.... "you looked like you were just trying to do yoga and satan was bugging you". My confusion began with watching the trailer. I watched it three times in a row and still didn't understand, but became obsessed. I had to know.Even after playing for a little while now, I'm 100% baffled by this game. Its strangely beautiful, the controls make very little sense, the bullets do really weird things. It's a glorious trainwreck and I'm happy it exists.. don't ask me how i made it as "far" as i did. all i know is it doesn't seem i'll ever get any further.stuck on the thing riding the cerberus-thing, in front of a black background, with a persistent thing in the middle of the top of the screen, with a thing scrolling the screen every now and then (ninth screenshot on the store page). that i cannot be more specific undermines the one good aspect of this game: the art. too bad you'll never be able to appreciate it; this isn't a bullet-hell so much as an absolute cluster♥♥♥♥ - there has never been a more appropriate time to use that term. V, B, and N are your attack buttons, B being the main projectile and th'other characters as modifiers (further, left and right held simultaneously apparently does something, though i cannot tell what), directional keys to move. force and mash your way through the epileptic's bane, completely ignorant, until you lose patience (won't take long). there is no game here, only attrition.if there was any sort of consistency, there might be something here. the reason i cannot see myself progressing is because every aspect of the game changes every run, down to the speed of the enemies; on the boss in question, it is (as far as i can tell) impossible to avoid being hit immediately upon spawn; cerberus-thing rider moves back and forth across the screen, dipping and arching in what might be an avoidable pattern, would it not be for the fact that while you move, your projectiles don't, only queuing up, to randomly be dissipated and nulled - silver-surfer-sans-board-with-boobs auto-targets the boss, so even if you can get into the groove, you will always take damage from or run into either the boss itself or the minion-things. it is unclear where the "hitboxes" are, not that anything is made clear (aside from the bizarre controls, though, again, what these controls actually do (i.e. the attacks modified with the directional keys) isn't). the store description claims that there are attacks that can send you back to the start of the level or before that; i challenge anybody to point out exactly which attack it is, as i have been abruptly kicked back despite not being able to see anything hit me (not that any specific thing could be seen through the mess). shut up game. you are stupid.. How not to design a game.To the developer's credit, the art is very nice for what I think they were going for, the animations are good, the sound design is good if we ignore how repetitive it is ( all music is exactly the same, I keep hearing "This world is mine" every few seconds). I'll even ignore the oversized characters and hitboxes, the slow movement of the player character, and the unintuitive controls.Even then, the game is horrible.First up is the player's attacks. All of your attacks home in on the nearest enemy, and nearly all of your attacks are just a stream of mutlicolored lights (you can add triangles to it using a powerup- these do a ton of damage and are practically needed for most bosses). But, the "homing on nearest enemy" bit means that your attacks will ignore the boss if any of its endless stream of minions come between you and it. This serves only to frustrate you and prolong the boss battle.Next is the enemy design. Scroll through the screenshots for the game and see if you can find an orangish-red guy that looks like Satan. Remember what he looks like, because touching him transports you bakc to the previous screen (that means that you have to beat the previous boss before you can attempt the current boss again- repeat for every time he touches you.) and he isn't just fast-moving, but also invincible- you can only wait for him to go off screen. He's just the tip too- there's also a boss that instantaneously teleports around the screen (no warning, no chance to get out of his way, only a ton of damage if you touch him), a boss that will randomly start moving extremely quickly, bosses that are only vulnerable to specific attacks, and bosses that seem to move in and out of the background. Oh, and every enemy projectile homes in on you. All of them.Finally there is the general clutter. It's normal for a bullet hell to fill the screen with bullets, but this one likes to go a step further and fill the screen with fast moving enemies that occasionally blend in with the background (4th level is filled with enemies that just fly around the area extremely quickly and are hard to distinguish from one another. I got an achivement for killing a boss in this area that I don't even remember seeing), and you'll sometimes find that enemies attacks blend in with the background (5th or 6th boss-I lost count- has two attacks. One is a blue orb, the other is a stream of blood-red teardrops. The background of the level is blood red with some black on the sides. Anyone else see a problem here?).The icing for this, though, is the developer. The base game is very low on content (based on the achievements, I had two or three bosses\/ levels left after 30 minutes of playtime) so the dev releases two DLCs that are the same price as the main game- which is acceptable if they have the same amount of content as the base game (I couldn't get through them, but based on the steam achievements, they do not). Then however, the dev releases the Redux DLC, also for the same price as the base game, and it is basically an update. That's all it is, an update for the projectile behaviour and enemy AI, as well as a new UI. I think you can understand why that shouldn't be a DLC.. Looks like a rip-off of Orion Prelude...

1 view0 comments

Recent Posts

See All

Comments


bottom of page